Half-orc, monk. Possessed of an excitable temperament and a wind-swept and isolated backstory of which he does not like to speak. In his own words: ‘ not a people person’. Capable of amazing acrobatics, and punches faster than his shadow. Definitely someone you want on your side in a fight.
He is filled with the wisdom to his former mentor, who he calls ‘Elder Brother’. Considers the other party members ‘some of those he hates the least’.
(Ossian, basilisk, deceased)
Human rogue / bard. A quickwitted city kid with principles and an ear for music. Has a mind as sharp as his daggers, and a better heart than found in many of his early-life compatriots. Often the one to have the clever answer, but plays his cards close to his chest when it comes to the emotional effects of his exploits and his feelings about those he travels with.
He is the go-to guy for getting things done quickly and quietly.
(Fosse, basilisk, deceased)
High elf wizard. Absentminded wunderkind more interested in the pursuit of higher magical theories than in unraveling the mysteries at his feet. Often of good cheer, and either entirely unflappable or perhaps unaware of the dangers amongst which he wanders.
Always willing to lend a hand when a hard-to-reach monster needs incinerating, and also the one to provide safe shelter when no inns are around. Along with all that, he is a great guide during formal occasions due to his upbringing in the exclusive circles of Waterdhavian nobility.
(Steely Dan, shield guardian, destroyed)
Human Cleric. Started his life on the high seas, but turned to worship of Tempus as an adult. Possessed of enough gravitas and authority that people tend to follow him somewhat naturally. Has a keen sense for direction as well as a desire to plot a course that leaves no member of the party stranded. While he is a competent healer, he is a force to be reckoned with on the battlefield as well.
he excels when the party needs a good frontliner to field tough moral questions.
(Stony, earth elemental, deceased)
(Rocky, earth elemental, deceased)
Half-elf ranger. Grew up on the cold and windy moors while tending a modest flock of sheep for her guardian. Has parlayed those skills into adventuring and aims to be of use to the other party members, who she views as family.Usually has some healing magic tucked away when Royce needs a hand keeping everyone alive and can soften up the enemy from afar or finish them off in melee.
Has discovered she is happiest with a trusted animal companion at her side, and is generally content when surrounded by those she cares about.
(Fluffy, wolf, deceased)
(Achtoë [Eighteyes], giant wolf spider, deceased)
(Sunflash, giant badger, deceased)
(Tusker, boar, very much alive, thank you. Do you have any cheese?)
Half-orc barbarian. Yet another victim of Drow cruelty, and then subjected to slavery under a beholder, Aznog traveled with the party for some time after a chance meeting. A great help in any and all violent confrontations, and often a cheerful note during other times. Playful of character and quick to make friends, but also fierce and fearless in battle. Would gladly place himself in harms way to give his companions a better chance at victory.